Master 3D Texturing & Material Creation

Course Duration & Format

Duration: 40 Hours (Self-paced or Instructor-led options available)

Mode: Online | On-demand video lessons + Live Q&A sessions

Course Overview

Learn Substance Painter, the industry-standard 3D texturing software used in gaming, film, and product design. This course covers everything from basic texturing to advanced material creation, helping you build professional-level assets.

What You’ll Learn

  • Substance Painter interface and essential tools
  • Creating and applying textures to 3D models
  • Layer-based and procedural texturing techniques
  • Using smart materials, masks, and generators
  • Exporting textures for games, film, and 3D rendering
  • Advanced material creation and PBR workflow
  • Integrating Substance Painter with other 3D software (Blender, Maya, 3ds Max, Unity, Unreal Engine)
  • Optimizing texture maps for real-time rendering

Who Can Enroll?

This course is perfect for:

  • 3D Artists and Modelers
  • Game Developers
  • VFX Artists
  • Product Designers
  • Anyone passionate about digital texturing and materials

Course Highlights

  • Hands-on projects and real-world case studies
  • Access to Substance Painter resources and templates
  • Certification upon course completion
  • Expert feedback and instructor support
  • Lifetime access to course materials

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Course Syllabus

1: Introduction to Substance Painter & Interface

  • Overview of Substance Painter and its capabilities
  • Navigating the interface and workspace
  • Importing and preparing 3D models for texturing

2: Fundamentals of Texturing & Painting

  • Understanding PBR texturing workflow
  • Working with layers, brushes, and alphas
  • Creating base materials and textures

3: Smart Materials, Masks & Generators

  • Using smart materials for efficiency
  • Understanding masks, filters, and generators
  • Procedural texture creation techniques

4: Advanced Texturing & Effects

  • Creating realistic surface details (scratches, dirt, wear & tear)
  • Adding height and normal maps
  • Working with emissive and opacity maps

5: Exporting & Integration with Other Software

  • Exporting textures for game engines and rendering software
  • Integrating with Unreal Engine, Unity, Blender, Maya, and 3ds Max
  • Optimizing assets for performance

6: Final Project & Certification

  • Creating a fully textured 3D asset
  • Review and critique session
  • Certification of completion

Job Opportunities & Career Paths

After completing this course, you can explore various career opportunities such as:

  • 3D Texture Artist
  • Game Asset Artist
  • VFX Texture Specialist
  • Product Visualization Artist
  • Freelance 3D Artist

Hiring Companies

  • Ubisoft
  • Electronic Arts (EA)
  • Rockstar Games
  • Naughty Dog
  • Autodesk
  • Pixar
  • Freelance platforms (Upwork, Fiverr, Freelancer, ArtStation)

Salary Range (in INR)

  • Entry-Level: ₹4,00,000 - ₹7,00,000 per year
  • Mid-Level: ₹8,00,000 - ₹14,00,000 per year
  • Senior-Level: ₹15,00,000+ per year
  • Freelance: ₹5,000 - ₹15,000+ per project (depending on complexity and experience)

Why Choose This Course?

  • Industry-relevant curriculum designed by professionals
  • Practical learning with project-based assignments
  • Learn at your own pace with flexible access
  • Get expert feedback and support from instructors